Game-log hit rates for NHL player props. Set a line, read how often it actually cleared.
Offlineloading…
Games
—
Click a game to see its strongest props, ranked.
Game lines
Goaliesstarts in each team’s last 10
Injury report—
Starting goalies are confirmed the morning of the game, after the morning skate
— the list above is who has been starting, not who will. A backup in net moves
a total and a moneyline more than almost anything else, and it is the whole of a saves prop.
Recommended props
Head to head
Find player
—
—
Season averages
Game log vs. the line
Over the lineUnder the linePush (landed on the line)ScratchedLineLow ice timeNewest game at right
Matchup—
What each team allowed per game, summed across every opposing forward
or every opposing defenseman — a team tendency, not a line-matching report. For a goalie
it is the shots the opponent puts on net a game, which is the ceiling on his saves.
1 is the stingiest in the league.
By opponent—
Game log
Key — what each column meansopen
Reading this honestly. A hit rate is a backward-looking frequency, not a probability.
Hockey is low-scoring, so one bounce decides a goals or points prop far more often than one play
decides a yardage line — ten games is a ±15pt margin of error before you account for
line changes, a new power-play unit, or a trade. The break-even above already includes the
book’s vig, so clearing it by a point or two is noise, not edge.